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Killing floor 2 demolitions weak
Killing floor 2 demolitions weak













Jumper, making him weaker in direct combat, especially when grounded.

  • The Demoman gives up his Grenade Launcher to use the B.A.S.E.
  • Position yourself properly to stop him from landing an easy kill.
  • The Demoman may use the cannonball's knockback to push you away from your team or into a hazard.
  • The Loose Cannon has a smaller range than the Grenade Launcher and will usually fire slower.
  • Moving towards or away from him can affect his aim, unlike when he uses the Grenade Launcher.
  • The Demoman needs to time the Loose Cannon's charge so that cannonballs explode immediately after hitting you.
  • If you dodge a cannonball, you can assume the explosion will deal minimal damage.
  • The Loose Cannon's cannonballs do not explode upon a direct hit with a player and deal significantly less damage upon hitting a surface.
  • Once the Demoman begins to turn in one direction, turning the other way becomes nearly impossible.
  • You can try to fake out a charging Demoman by moving in one direction, then doubling back.
  • If the Demoman wears a shield, the Booties give him a 10% speed bonus and increased turning control when charging remain in areas that have obstacles or escape routes to avoid a Demoman's charge.
  • If you see Ali Baba's Wee Booties on the Demoman's model, note that he has given up his Grenade Launcher for extra health and likely fights with a melee loadout.
  • Against this, move away or force the Demoman out of his spot, where he won't have a clear shot.
  • The Loch-n-Load's grenades have a longer trajectory, so a smart Demoman can bombard exposed targets, such as Engineer buildings, from a long distance.
  • If you dodge his initial shots, you won't need to worry about them exploding under your feet.
  • Grenades fired from the Loch-n-Load travel faster and further, but only explode on direct hits.
  • The Demoman must reload more often, which gives you more opportunities to fight back.

    killing floor 2 demolitions weak

  • The Loch-n-Load has only three shots in a clip.
  • If you are playing a class with good movement options, you have time to dodge or take cover.
  • Grenades travel somewhat slowly and in a wide arc.
  • killing floor 2 demolitions weak

    However, the bounce makes grenades unwieldy at close range. A Demoman's grenades can bounce over cover and around corners narrow passageways are especially dangerous, given the grenades' splash radius.Attack the Demoman while he is reloading. The Grenade Launcher has a long reload time and a small clip.Main article: Demoman weapons Primary Weapon He sacrifices the Stickybomb Launcher, which makes his area control much weaker, and he can be pressured to swap between his weapons and run out of melee or ranged resources quickly. A Demoknight typically also takes a melee weapon with extended range, skewing melee fights in his favor, as well as the Grenade Launcher for ranged combat. The Demoman can use the shield's charge ability to quickly close a distance and deal critical melee damage. The Demoman's explosive weapons take a long time to reload, so catching him by surprise leaves him at a major disadvantage.Īlternatively, a Demoman can literally charge into battle by equipping a damage-reducing shield, indicated by a shield strapped to his left arm. The Stickybomb Launcher, in particular, forces you to consider possible Stickybomb traps as you navigate the battlefield. It is best to engage him at close range, where his weapons are hard to aim and inflict self-harm. Avoiding his charge and staying outside his extended melee range gives you room to counterattack.Ī Demoman with an explosive loadout can deal high damage over a large area. A Demoman with a shield and melee weapon can charge at you to deal critical damage.All of the Demoman's explosives can harm himself, giving you an advantage if you force him to fight at close range.Make it difficult for him to aim by getting close and moving unpredictably.

    killing floor 2 demolitions weak

    The Demoman is deadly at range but fires all of his projectiles in an arc.The Demoman is slower than the majority of the classes, but he can still chase you down if he uses a melee combat loadout or utilizes explosive jumps.A Demoman carrying a shield has significant resistance to fire and explosive damage, but is fully vulnerable to bullets and melee attacks.Check what weapons he's wielding to estimate his health pool. Certain weapons change the Demoman's maximum health or heal him each time he gets a kill.The Demoman has a base health of 175, so he can withstand a considerable amount of damage.If you can see a shield on the Demoman's left arm, you can be certain that his loadout has no secondary weapon and is melee-oriented.

    killing floor 2 demolitions weak

    A Demoman using a shield instead of a trap secondary weapon will always have the shield visible.Pay attention to where he places his explosives, especially if you can't move from cover. As his name implies, the Demoman is excellent as demolitions.He is particularly good at mid-range combat. The Demoman is great at both offense and defense.















    Killing floor 2 demolitions weak